Revisiting Lollipop Chainsaw

As you all might know by now, I’ve been doing Let’s Play Videos for a month now. The first game I did was Lollipop Chainsaw, a game by Goichi Suda, that I enjoyed quite a lot back when it was released. I reviewed it for a local newspaper back then and spoke quite highly of it. But things have changed quite a bit since then.

Lollipop Chainsaw is not a bad game. It’s just a mediocre game that got a bit of hype going for it back in the day. That made me overlook certain flaws the game has back then, but returning to it pulled the curtain on that. First of all, it’s a really short game. Fighting your way through the zombie hordes is done in about six hours. I always remembered the game to be longer, but that has its reason: It’s really repetitive, not only because there are always the same zombies there to fight, but also because the fighting system isn’t all that complex.

That’s because second of all, the system is flawed. The game expects you to hit your enemies with the pom-poms in order to quickly decapitate them, but in practice, it’s way easier to just spam the same few chainsaw combos over and over again. There really isn’t all that much to it, to be quite honest, and that’s what really drags the game down in the end.

The Quick Time Events are dreadful. If there’s one thing I’d like to get rid off in game from the past generation, it’s the over reliance on QTEs. Even when they’re done well, I find them annoying and Lollipop Chainsaw doesn’t do them right. They come out of nowhere, instantly killing you sometimes and they add absolute nothing to the tension of the game.

Speaking of things that don’t add anything to the game: Those minigames are horrible. Zombie Basketball/Baseball, the Arcade mini-games and the zombie mowing game at the farm are just plain bad. They toss a couple of new rules at you and think you’ll be able to handle it without a problem. Yet these are the true chockepoints of the game where the few deaths that you’ll have will happen. Maybe if they were fleshed out a bit more, they’d be fun, but as it is, they are just distractions, trying to paint over the single-minded gameplay at hand.

Going back to this games hasn’t been as much fun as I thought it would be. While that is disappointing, it also shows the power of nostalgia (which you can also have for newer games). It’s been 4 years since this game released and I always considered it to be one of my favorites from the last generation. But now, I’m not so sure anymore and there’s one big question: What about all the other games I really enjoyed during the past generation? Maybe I need to revisit them too, in order to find out if they still hold up.

How about you? Ever revisited a game only to find out that you don’t enjoy it that much anymore?

One thought on “Revisiting Lollipop Chainsaw

  1. Disappointing that Lollipop Chainsaw wasn’t that good. I was originally interested because of Suda51, but if it’s mediocre, then… There are probably plenty of licensed games that aren’t as good as I remember them when I was younger, but they were licensed games so that’s understandable. Otherwise, I find most games, especially Nintendo’s titles hold up after decades.

    Liked by 1 person

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